Character Creation Menu
The Character Setup menu at the lobby will be many people's first introduction to WoD13. Over here, we will explain in detail what the various systems and optoins for character creation are.
Archtypes
Archetypes are a way to determine your character's starting Attributes and potentially provide some additional bonuses. When making a character, go ahead and choose the Archetype you think best suits them.
Name | Bonus Attributes | Entry Description | Additional Bonuses |
---|---|---|---|
Average | +1 Physique, Mentality, Social | Nothing special. | Grants an extra +1 bonus to Physique, Social, and Mentality. |
Warrior | +1 Physique, Mentality, Cruelty | Better melee combat skills. | Reduced clickdelay on melee attacks. |
Gunfighter | +1 Physique, Mentality, Cruelty | Better shooting technique. | Reduced clickdelay on ranged attacks. |
Diplomatic | +1 Physique, Mentality, Social | More allies available. (Use Animalism) | Allows one to control an additional 3 minions with Animalism and Necromancy. |
Masochist | +2 Physique | Takes more blows before passage. | Your character ignores softcrit, only becoming incapacitated upon reaching hardcrit (very close to death!) |
Wiseman | +2 Mentality | A lot more mental than you can expect. | Grants an invisible +3 bonus to Mentality |
Sharp Beauty | +2 Social | Charisma power. | Grants an extra +3 bonus to Social |
Dude | +2 Cruelty | Sadistic consequences. | Grants an extra +3 bonus to Cruelty |
Homebrew | No bonuses | Mommy's child. | None |
Attributes
Every character has Attributes. They represent the basic potential of every person in the world, as well as most other living (and unliving) things. Most people have Attribute ratings between 1 (poor) and 3 (good), though exceptionally gifted individuals may have ratings of 4 (excellent) or even 5 (peak human capacity).
The Attributes are as follows:
Attribute Name | Gameplay Effects |
---|---|
Physique | Increases your Health and unarmed damage. |
Dexterity | Used with Athletics to determine jumping and climbing, and with Lockpicking to determine lockpicking success. |
Social | Used for mind-affecting Disciplines such as Dominate and Presence, also affects sell price of items. |
Mentality | Used for resisting mind-affecting Disciplines such as Dominate and Presence. |
Cruelty | Grants 10% critical hit rate per dot for guns, doubling damage of a normal hit. |
Lockpicking | Used in combination with Dexterity to determine ability to pick locks with a lockpick. |
Athletics | Used with Dexterity to determine jumping and climbing. At 5 dots you no longer take damage from falling. |
Quirks
Quirks are modifiers to your character in World of Darkness 13. Inspired by similar mechanics from the tabletop game, they impact the way you play the game in small (or sometimes large) ways by adding passive mechanical bonuses and drawbacks.
Getting Quirks
Quirks are modified through the game preferences menu by clicking on Configure Quirks. Doing so will open your quirk setup. Quirks use a point system, called quirk balance, which defaults to 0. This is used to balance the quirks you take, and designed in such a way that every positive quirk requires some drawbacks. Positive quirks take from this balance, negative quirks add to it, and neutral quirks don't affect it at all. Some races are restricted from having certain quirks.
You cannot buy a positive quirk unless you have the balance for it, but you can take any amount of negative quirks.
Quirk Cost | Quirk Name | Entry Description | Allowed Species |
---|---|---|---|
-2 | Abnormal Charmer | You charm people around you. | Kindred, Ghoul. |
-1 | Anonymous | You always bring a mask. | All |
-2 | Bloody Lover | Your bites feel more like a kiss. | Kindred, Ghoul. |
-1 | Chinese | You know the Chinese language. | All |
-2 | Dancer | You know a couple of dance moves. | All |
-1 | Espanol | You know the Spanish language. | All |
-2 | Experienced Driver | Driving, repairing and sustaining a car is much easier to you. | All |
-3 | Iron Gullet | You don't mind sucking up cold blood from corpses. Though there's rarely that much left. | All |
-1 | Italian | You know the Italian language. | All |
-1 | Japanese | You know the Japanese language. | All |
-1 | Russian | You know the Russian language. | All |
-3 | Tough Flesh | Your flesh is much sturdier than normal. You are much better in resisting stuns, bumps and hits. | All |
Quirk Cost | Quirk Name | Entry Description | Allowed Species |
---|---|---|---|
+2 | Addicted | You just can't stop sucking, before your victim dies. | Kindred, Ghoul. |
+2 | Coffin Therapy | Your wounds heal only in a coffin. | Kindred, Ghoul. |
+4 | Consumption | Your blood is wrought with flesh eating bacteria that is literally eating you from inside out. You take some damage every random amount of time. | All |
+1 | Crossing the Rubicon | You are afraid of water, so you can't cross it. | Kindred, Ghoul. |
+3 | Hungry | You need more food to feed your hunger. | Kindred, Ghoul. |
+2 | Lazy | You do things much more slowly than others. | All |
+2 | Masquerade Violator | You can't recover your masquerade at all. | Kindred, Ghoul. |
+1 | Nearsighted | Your eye illness somehow did not become cured after the Embrace, and you need to wear perception glasses. | All |
+5 | Non Intellectual | You are far more special than other beings from your kind, so you gain experience slower. | All |
+3 | One Handed | You've lost an arm before the embrace, and it's still unhealed. | All |
+3 | Sir You Are Being Hunted | You are in the Blood Hunt list from the start and can't leave it. Good luck! | Kindred, Ghoul. |
Quirk Cost | Quirk Name | Entry Description | Allowed Species |
---|---|---|---|
+3 | Slowpoke | You move slower. | All |
0 | Broker | You are working on stock market in Millenium Tower. | All |
0 | Dwarf | You are short. | All |
0 | Homosexual | You love your gender more than the opposite. | All |
0 | Tower | You are tall. | All |