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Character Creation

From World of Darkness XIII

Character Creation Menu

The Character Setup menu at the lobby will be many people's first introduction to WoD13. Over here, we will explain in detail what the various systems and optoins for character creation are.

Archtypes

Archetypes are a way to determine your character's starting Attributes and potentially provide some additional bonuses. When making a character, go ahead and choose the Archetype you think best suits them.

Archetypes
Name Bonus Attributes Entry Description Additional Bonuses
Average +1 Physique, Mentality, Social Nothing special. Grants an extra +1 bonus to Physique, Social, and Mentality.
Warrior +1 Physique, Mentality, Cruelty Better melee combat skills. Reduced clickdelay on melee attacks.
Gunfighter +1 Physique, Mentality, Cruelty Better shooting technique. Reduced clickdelay on ranged attacks.
Diplomatic +1 Physique, Mentality, Social More allies available. (Use Animalism) Allows one to control an additional 3 minions with Animalism and Necromancy.
Masochist +2 Physique Takes more blows before passage. Your character ignores softcrit, only becoming incapacitated upon reaching hardcrit (very close to death!)
Wiseman +2 Mentality A lot more mental than you can expect. Grants an invisible +3 bonus to Mentality
Sharp Beauty +2 Social Charisma power. Grants an extra +3 bonus to Social
Dude +2 Cruelty Sadistic consequences. Grants an extra +3 bonus to Cruelty
Homebrew No bonuses Mommy's child. None

Attributes

Every character has Attributes. They represent the basic potential of every person in the world, as well as most other living (and unliving) things. Most people have Attribute ratings between 1 (poor) and 3 (good), though exceptionally gifted individuals may have ratings of 4 (excellent) or even 5 (peak human capacity).

The Attributes are as follows:

Attributes
Attribute Name Gameplay Effects
Physique Increases your Health and unarmed damage.
Dexterity Used with Athletics to determine jumping and climbing, and with Lockpicking to determine lockpicking success.
Social Used for mind-affecting Disciplines such as Dominate and Presence, also affects sell price of items.
Mentality Used for resisting mind-affecting Disciplines such as Dominate and Presence.
Cruelty Grants 10% critical hit rate per dot for guns, doubling damage of a normal hit.
Lockpicking Used in combination with Dexterity to determine ability to pick locks with a lockpick.
Athletics Used with Dexterity to determine jumping and climbing. At 5 dots you no longer take damage from falling.

Quirks

Quirks are modifiers to your character in World of Darkness 13. Inspired by similar mechanics from the tabletop game, they impact the way you play the game in small (or sometimes large) ways by adding passive mechanical bonuses and drawbacks.

Getting Quirks

Quirks are modified through the game preferences menu by clicking on Configure Quirks. Doing so will open your quirk setup. Quirks use a point system, called quirk balance, which defaults to 0. This is used to balance the quirks you take, and designed in such a way that every positive quirk requires some drawbacks. Positive quirks take from this balance, negative quirks add to it, and neutral quirks don't affect it at all. Some races are restricted from having certain quirks.

You cannot buy a positive quirk unless you have the balance for it, but you can take any amount of negative quirks.

Positive Quirks
Quirk Cost Quirk Name Entry Description Allowed Species
-2 Abnormal Charmer You charm people around you. Kindred, Ghoul.
-1 Anonymous You always bring a mask. All
-2 Bloody Lover Your bites feel more like a kiss. Kindred, Ghoul.
-1 Chinese You know the Chinese language. All
-2 Dancer You know a couple of dance moves. All
-1 Espanol You know the Spanish language. All
-2 Experienced Driver Driving, repairing and sustaining a car is much easier to you. All
-3 Iron Gullet You don't mind sucking up cold blood from corpses. Though there's rarely that much left. All
-1 Italian You know the Italian language. All
-1 Japanese You know the Japanese language. All
-1 Russian You know the Russian language. All
-3 Tough Flesh Your flesh is much sturdier than normal. You are much better in resisting stuns, bumps and hits. All
Negative Quirks
Quirk Cost Quirk Name Entry Description Allowed Species
+2 Addicted You just can't stop sucking, before your victim dies. Kindred, Ghoul.
+2 Coffin Therapy Your wounds heal only in a coffin. Kindred, Ghoul.
+4 Consumption Your blood is wrought with flesh eating bacteria that is literally eating you from inside out. You take some damage every random amount of time. All
+1 Crossing the Rubicon You are afraid of water, so you can't cross it. Kindred, Ghoul.
+3 Hungry You need more food to feed your hunger. Kindred, Ghoul.
+2 Lazy You do things much more slowly than others. All
+2 Masquerade Violator You can't recover your masquerade at all. Kindred, Ghoul.
+1 Nearsighted Your eye illness somehow did not become cured after the Embrace, and you need to wear perception glasses. All
+5 Non Intellectual You are far more special than other beings from your kind, so you gain experience slower. All
+3 One Handed You've lost an arm before the embrace, and it's still unhealed. All
+3 Sir You Are Being Hunted You are in the Blood Hunt list from the start and can't leave it. Good luck! Kindred, Ghoul.
Neutral Quirks
Quirk Cost Quirk Name Entry Description Allowed Species
+3 Slowpoke You move slower. All
0 Broker You are working on stock market in Millenium Tower. All
0 Dwarf You are short. All
0 Homosexual You love your gender more than the opposite. All
0 Tower You are tall. All